15:00 〜 16:00
[S23-P-05] How to Facing Disasters? The Meanings of Game-based Disaster Education Tools
After Japan experienced the 1995 Hanshin earthquake and the 2011 Tohoku earthquake, they realized that it is important to learn to help themselves rather than rely on government. However, to build empowerment for facing disaster is still a challenge in communities. The one-way transfer approach in tradition makes people to remember the right answer but sometimes leads ineffective results. To counter these problems, we developed the game- based tools of improving two-way dialogue between the public, stakeholders and decision-makers.
In this study, we have conducted two game-based disaster education tools in fields. The one is a card game called “Crossroad “, which is designed to have players make decisions when faced with difficult choices under disaster situations. In this study, we also asked players to create their own “Crossroad" for sharing their disaster experiences. The other one is a smartphone application called “Nigetore", which is a personal tsunami evacuation drill, it shows success or not when players finished their drills.
For evaluating the achievements of this two games, we analyzed the dialogues between the players and stakeholders when we held the “Crossraod workshop" and “ Nigetore drill “ in Japan, from 2015-2017.
We found out that through “Crossroad", people in communities who concreated their problems communicated to each other and shared the variety views. Through “Nigetore drill", people understood the tsunami hazard and considered the tsunami risk by themselves. More importantly, during playing this two games, people share their “conflicts" and try to find another idea together. This process makes people face disaster actively. In conclusion, this study showed a two-way approach for local communities to shape decision-making and set the agenda.
In this study, we have conducted two game-based disaster education tools in fields. The one is a card game called “Crossroad “, which is designed to have players make decisions when faced with difficult choices under disaster situations. In this study, we also asked players to create their own “Crossroad" for sharing their disaster experiences. The other one is a smartphone application called “Nigetore", which is a personal tsunami evacuation drill, it shows success or not when players finished their drills.
For evaluating the achievements of this two games, we analyzed the dialogues between the players and stakeholders when we held the “Crossraod workshop" and “ Nigetore drill “ in Japan, from 2015-2017.
We found out that through “Crossroad", people in communities who concreated their problems communicated to each other and shared the variety views. Through “Nigetore drill", people understood the tsunami hazard and considered the tsunami risk by themselves. More importantly, during playing this two games, people share their “conflicts" and try to find another idea together. This process makes people face disaster actively. In conclusion, this study showed a two-way approach for local communities to shape decision-making and set the agenda.