日本地球惑星科学連合2014年大会

講演情報

ポスター発表

セッション記号 M (領域外・複数領域) » M-TT 計測技術・研究手法

[M-TT41_28PO1] 地球惑星科学における地図・空間表現

2014年4月28日(月) 18:15 〜 19:30 3階ポスター会場 (3F)

コンビーナ:*小荒井 衛(国土地理院地理地殻活動研究センター地理情報解析研究室)、鈴木 厚志(立正大学地球環境科学部)

18:15 〜 19:30

[MTT41-P12] ジオインタラクティブ・ガイドブック・サービス:位置連動イラストに基づく位置情報アプリケーションの設計と開発

*Lu Min1有川 正俊1 (1.東京大学空間情報科学研究センター)

キーワード:guidebooks, illustrated maps, geo-reference, mobile applications

The current location-based mobile applications for tourists usually use Web maps as base maps with attached objects like POIs (points of interest) to provide relevant guide information. Their services rely on accuracy of positioning functions on the handsets and accessibility of the Web maps. However, their diversity of maps and geo-information representation methods are insufficient, and are regardless of the differences in cultures as well as target users. Meanwhile, such services provide information mainly based on points, but storytelling and plots are less concerned. On the other hand, conventional paper-based guidebooks and magazines are still popular because they are good at dealing with subdivided topics, content arrangement, illustrations and stories to provide tentative travel plans with attractiveness and readability. However, they lack the capability of interactions with readers' actions and locations.
In considering of combining the advantages of positioning-enabled devices and well-designed guidebooks, we researched on a framework to create geo-enabled pages for designing applications and services providing better user experience when traveling in the real world. By analyzing the graphic components of the pages of a guidebook from the viewpoint of geo-information representation, a structured description of both graphic and geographic information of the components is established. Different geo-reference methods for geocoding the components are discussed. Especially, the methods of positioning using illustrated-maps and lines on pages are focused. Possible location-based events in the procedures of interactions with users and their locations are summarized. The design principles of user interfaces for both content creators and final users are discussed.
Finally, prototypes named "Manpo" including a content editor and a content browser are developed based on Apple Inc.'s iOS platform. Contents created by the prototype editor from existing guidebooks were used with Manpo by experimenters, to show the usability of the framework and the potential to be a commercial product.