*齊藤 昭則1、津川 卓也2、風間 卓仁1、西 憲敬3、熊野 善介4 (1.京都大学大学院理学研究科地球物理学教室、2.情報通信研究機構、3.福岡大学理学部、4.静岡大学 創造科学技術大学院、大学院教育学研究科)
セッション情報
[E] ポスター発表
セッション記号 G (教育・アウトリーチ) » 教育・アウトリーチ
[G-01] Amazing technologies and capabilities that contribute to STEAM
コンビーナ:Day Brian Hamilton(NASA Ames Research Center)、Emily Law(Jet Propulsion Laboratory)、村上 豪(宇宙航空研究開発機構宇宙科学研究所)、Kristen J Erickson(NASA Headquarters)
NASA, JAXA, and other agencies play an essential role in Education and Communication to inspire, engage and educate in the disciplines of Science, Technology, Engineering, Art, and Math (STEAM). The remarkable science discoveries, knowledge, and research are shared with audiences through a variety of technologies such as web portals, mobile apps, VR/AR applications, citizen science/crowdsourcing applications, and the serving of data as commodities for use by advanced visualization facilities including planetariums. This contributes to improving teaching and learning, increasing scientific literacy of the general public, and enriching STEAM efforts. This session seeks talks and demonstrations that: describe existing capabilities, technologies, tools and facilities that contribute to Education, Engagement and Communication; exciting projects and programs in development; and what other awesome technology ideas that will greatly benefit Education, Engagement and Communication, and STEAM. This has been an ongoing, successful session at the AGU Fall Meeting for the past 5 years and we look forward to expanding it to JpGU.
Garrison Penzo1、Dante H Delgado1、*Colleen M Knight1 (1.College of Coastal Georgia)
*Brian Hamilton Day1、Emily Law2、NASA Solar System Treks Team -2 (1.NASA Ames Research Center、2.NASA Jet Propulsion Laboratory)