4:00 PM - 4:15 PM
[G02-07] Report on the development process of the Astronomy Dissemination Tool
Keywords:StarFormation, Education, Popularization
A variety of content, both digital and analog, is developed and used in educational dissemination and science communication. Appropriate selection and use of different contents for different purposes will improve the quality of educational dissemination. Some of them can be used independently by users without the intervention of communicators or researchers. However, most of them have been developed for educational purposes, and most of them have been designed to be used in educational settings where instructors are present. The presenters are working on a project to develop contents that allow users to become familiar with astronomy independently, with the aim of popularizing astronomy. In this project, we focused on "fusion with different fields" as one of the effective ways to disseminate science. This is expected to broaden the range of subjects to be approached and serve as an entry point for those who are indifferent to the subject. As a subject for this different field, we focused on board games, because users understand the rules and act on their own initiative. Board games are low threshold games that can be played by men and women of all ages, and they are characterized by a high level of user activity. They are also expected to raise the level of interest from the indifferent to the interested, as they allow people to experience science while having fun. However, there have been various board games developed in the past that use astronomy as a motif, but they may not always be convenient (entertaining) because they focus on educational content and do not take into account the case where users use the game independently, or, on the other hand, they may not be precise in their astronomical content because they focus on entertaining content. In other cases, the emphasis on entertainment may result in a lack of precision in astronomical content. Therefore, in order to emphasize dissemination, this time we aim to create a game that specializes in entertainment rather than a serious game for learning purposes, but that can be approached from both directions by having researchers intervene in the production stage. In this work, we chose the theme of star formation, which has many patterns and is easily reflected in game development. The structure of the game is such that those who understand the rules of the game can easily understand the knowledge of star formation, and those who have knowledge of star formation can easily understand the rules. So far, this project has conducted and documented test plays with experts. In some cases, we have gone to meetings at the annual meeting of the Astronomical Society of Japan (ASAJ), where the purpose was not to test the game. In this presentation, we will report on the progress of the production of this board game on the subject of star formation, and introduce the contents of the board game at present. We will also discuss the game that will be played at the annual meeting.