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[2C1-J-12-01] Game-Based Story Generation Systems Using Player's Emotion and Action
Keywords:Story Generation, Virtual Space, Emotion
In this research, we developed a game-based story generation system that automatically expands contents by real-time player's emotion and action. When a player plays actions in the created virtual space, the system automatically generates contents according to the action of the player. The idea of this system is as follows. 1) We set unrealistic and magical tool, and the player operates the tool by using the hand controller. 2) The system gets real-time emotions of the player through webcam and FACS (Facial Action Coding System), and outputs a reaction as part of the content according to emotion. 3) The system outputs the text according to the player's action and emotion. We evaluated the usefulness of the system by conducting experiments with elementary and university students as subjects. From the result of the questionnaire, generated story by the system was evaluated as interesting. According to the impression of the story based on the SD method, we could extract three factors of non-immersion feeling, non-novelty and narrativity.