JSAI2019

Presentation information

Interactive Session

[4Rin1] Interactive Session 2

Fri. Jun 7, 2019 9:00 AM - 10:40 AM Room R (Center area of 1F Exhibition hall)

9:00 AM - 10:40 AM

[4Rin1-41] A game operation learning model using human play data

〇Tomoya Miyano1, Katsutoshi Matsumaro2, Hiroaki Saito1 (1. Keio University, 2. KOEI TECMO GAMES CO., LTD.)

Keywords:Game AI

Recently, many artificial intelligence (AI) researches conducted in the video game industry employ neural networks.

By using the human play data as "teacher" data of the neural network, it is expected to obtain NN models that can output human game operation with high reproducibility.

In this research, we employed LSTM and CNN as our learning models and evaluated our results by comparing the winning percentage and the behavior of the game character.

Experimental results show that both models outperform the random-action

model and the LSTM model learns human-like behaviors, while the

CNN model presents patterned behaviors.