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[1P3-GS-7-05] Evaluation of the AI-based werewolf game player agent which can persuade and can be persuaded
Keywords:Artificial Intelligence based Werewolf, Imperfect Information Games, Persuasion
AIWolf project presents "Werewolf Game", the communication game with incomplete information, as a new standard game problem in the AI field. The project has also held the annual competitions to realize the collective intelligence with participants. In spite of that the cooperation based on the persuasion is the key technology of werewolf game player agent, most of the recent participating agents take uncooperative tactics such as elimination of the high winning rate agent. In order to confirm the advantage of the agent which can persuade and can be persuaded, we carried out the simulation of the competition. The result of 50000 games shows that the winning rate of the persuading agent is significantly higher than the ones without persuasion.
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