Presentation information

Organized Session

Organized Session » OS-20

[2F4-OS-20a] OS-20 (1)

Wed. Jun 10, 2020 1:50 PM - 3:30 PM Room F (jsai2020online-6)

大槻 恭士(山形大学)、狩野 芳伸(静岡大学)、片上 大輔(東京工芸大学)、大澤 博隆(筑波大学)、稲葉 将通(電気通信大学)

2:30 PM - 2:50 PM

[2F4-OS-20a-02] An attempt to analyze the characteristics of Werewolf players based on arousal level

〇Hirotaka Yamamoto1, Sho Mitarai1, Nagisa Munekata1 (1. Kyoto Sangyo University)

Keywords:WereWolf Game, Electro Dermal Activities

The werewolf game is conversation-based game. A player requires to persuade and deception other players for winning. Studying the werewolf game is the one of the challenge in field of study such as entertainment and AI. In this paper, we concentrate relationship of players physiological inputs and winning percentages for investigate the factor of strength. In experiment, we measured skin conductance level (SCL) as arousal-level from 5 werewolf game players. Participants played werewolf game in fifteen times. As a result, we found that there is trend of arousal-level from high winning percentage players. Furthermore, we focus on coming out (CO) event and analyzed it. Finally, we found the suggestion that the factor of trend which makes a player high winning percentages.

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