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[4C2-GS-13-03] Construction of a game system that automatically generates integrated scenarios, visual elements, and sound effects
Keywords:Automatic game generation, Automatic story generation, BGM selection system, Automatic danjon generation
From the viewpoint of reducing the burden on the scenario writer and ensuring the diversity of the story, the necessity of developing an automatic game generation system has been pointed out. There have been some challenges such as automatic scenario and dungeon generation by combining unique names, but it has been difficult to achieve a consistent world view and story development throughout the game. In this study, a system that integrated automatic scenario generation, automatic dungeon generation, and automatic BGM selection for role-playing games was developed. In the automatic scenario generation, the scenario of each quest was automatically generated based on the results of scenario analysis for existing game works. Next, the several generated quests were integrated to realize the automatic generation of a complex scenario without story inconsistency. The dungeon was automatically generated, and maps and characters were created according to the generated scenario. Furthermore, automatic selection of BGM was realized according to the function of each scene in the scenario and the emotional state of the characters. By automatically generating and integrating various elements of these games, an automatic role-playing game generation system was constructed.
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