JSAI2020

Presentation information

Organized Session

Organized Session » OS-19

[4E3-OS-19b] OS-19 (2)

Fri. Jun 12, 2020 2:00 PM - 3:40 PM Room E (jsai2020online-5)

湯浅 将英(湘南工科大学)、岡田 将吾(北陸先端科学技術大学院大学)、酒井 元気(東京電機大学)、酒造 正樹(東京電機大学)

2:40 PM - 3:00 PM

[4E3-OS-19b-03] Analysis of Students’ Behavior during Gaming Events

〇Masahide Yuasa1 (1. Shonan Institute of Technology)

Keywords:Group Interaction, Behavior Analysis

We analyzed students’ behavior in a gaming event. The students have been holding a children gaming event for the past few years, and the number of participants in the event have been increasing. Therefore, effective management was required. However, an effective protocol for a master of ceremony (MC) has not been well-known, because the role of MC is played by a person with special abilities, such as a professional or a teacher. Here, the MCs’ behavior during the game were analyzed to develop an effective MC protocol. Therefore, the explicit behavior and the specific sequence of players and staff were found to be important for the MC process. Hence, we demonstrate that the protocol was usable in other events. Moreover, we examined the development of an animated agent as an MC, in successful event management.

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