JSAI2022

Presentation information

Organized Session

Organized Session » OS-17

[1H4-OS-17a] 創作者と人工知能が創る創作の未来(1/2)

Tue. Jun 14, 2022 2:20 PM - 4:00 PM Room H (Room H)

オーガナイザ:上野 未貴(大阪工業大学)、森 直樹(大阪府立大学)[現地]、はたなかたいち(クリエイターズインパック)

2:40 PM - 3:00 PM

[1H4-OS-17a-02] Construction of an automatically generated game system to assist in the creation of game scenarios, sound effects, and background images.

〇Ryougo Okuyama1, Tomoya Kanazashi1, Ryuto Shirakawa1, Eiichi Satou1, Naoya Sonemoto1, Keisuke Hiroshima1, Shintarou Ikeda1, Neo Nakai1, Kouhei Yoshida1, Risa Izu1, Ryouta Tamura1, Shingo Nishiura1, Yuni Saitou1, Haru Yamamura1, Haruka Matsukawa1, Hajime Murai1, Kazushi Mukaiyama1, Emiko Tayanagi1, Keiji Hirata1 (1. Future University Hakodate)

[[Online]]

Keywords:AI, Automatically generated, game

In game development, the costs required to create various elements are increasing. In this study, we aimed to support the creation of various elements in games by using technologies such as automatic generation and selection of choices. Specifically, we developed an assistance system for automatic plot and dialogue generation, music selection, interactive music generation, and background image generation, and created a role-playing game system that integrates them. For automatic plot and dialogue generation, we implemented a template generation system based on pattern analysis. For music selection, we implemented an automatic BGM selection system that matches the emotional characteristics. For the automatic generation of interactive music, we developed a system that dividing and changing the music. For background image generation, we implemented a system for automatic generation of object placement plans for indoor images. By using these systems, information technology can support the creation of various elements in an integrated manner.

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