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[2F4-GS-9-01] Computational Understanding of Belief System in Experiential Learning
Keywords:experiential learning, belief system, symbol emergence, computational modeling, behavior informatics
A learner can understand the complex and undetermined world through experiential learning. This study considers experiential learning as a process of symbol emergence derived from multimodal interactions between a learner and the real world. The purpose of this study is to construct the computational representation of a learner's internal information processing to generate experiences, and to develop a basic model for estimating the generation state of experience. A feature of our model is integrating a belief system (often implemented in robotics) with cognitive science. We analyzed multimodal data of environmental learning as a model case of experiential learning. Our qualitative analysis found that behaviors to update past experiences by behavior results and to generate experiences by belief. This study can be a basis for the next generation of HCI (Human-Computation Interaction) research, including the development of intelligent user interfaces that encourage people to change their behavior.
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