Presentation information

Organized Session

Organized Session » OS-26

[4I1-OS-26a] ゲームを題材とした高度コミュニケーション(1/2)

Fri. Jun 17, 2022 10:00 AM - 11:40 AM Room I (Room I)

オーガナイザ:棟方 渚(京都産業大学)[現地]、伊藤 毅志(電気通信大学)、大澤 博隆(筑波大学)、片上 大輔(東京工芸大学)、松原 仁(東京大学)

11:00 AM - 11:20 AM

[4I1-OS-26a-04] Analysis of the occurrence of hierarchical communication in dilemma games

〇Yano Soma1, Inoue Naoki, Morita Junya1 (1. Sizuoka Unibersity)

Keywords:dilemma, hierachy, experimental semiotics, ambiguity

Humans typically use communication systems with linguistic ambiguity. Recently, artificial agents interacting with humans have been actively developed, although it is still difficult to engage in human-like communication. We consider that a deeper understanding of human language use is beneficial for developing artificial agents with advanced communication abilities. This study utilized a dilemma environment to create a complex social model and observed the occurrence of novel language based on experimental semiotics. We analyzed lexical ambiguity in the sense of connotation and denotation, which is calculated as the strength of the one-to-one relationship between the message tokens and their meaning. Furthermore, we analyzed syntactic ambiguity by adopting different chunking methods. The results of our analysis suggest the advantage of such quantitative analysis showing connections between the emergence of hierarchical communication and the intentions of the participants who generated the message.

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