JSAI2022

Presentation information

Organized Session

Organized Session » OS-26

[4I3-OS-26b] ゲームを題材とした高度コミュニケーション(2/2)

Fri. Jun 17, 2022 2:00 PM - 3:40 PM Room I (Room I)

オーガナイザ:棟方 渚(京都産業大学)[現地]、伊藤 毅志(電気通信大学)、大澤 博隆(筑波大学)、片上 大輔(東京工芸大学)、松原 仁(東京大学)

2:40 PM - 3:00 PM

[4I3-OS-26b-02] The thinking process of skilled players in werewolf

〇Noritaka Kanaizumi1, Takeshi Ito1 (1. The University of Electro-Communications )

Keywords:WereWolf Research, Advanced communication, Decision making ・ Consensus building

As a multiplayer incomplete information game, werewolf includes a variety of themes in artificial intelligence. Research on playing werewolf makes progress as Artificial Intelligence based Werewolf but it is not clear how humans make processes of making decisions. The purpose of this research is to reveal thinking processes of skilled players in werewolf. TLPT players played five-player werewolf and what they talked is recorded and we have analyzed their thinking processes. As a result, it is observed that skilled players promptly understood statements and make processes of making precise decisions.

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