JSAI2022

Presentation information

Organized Session

Organized Session » OS-26

[4I3-OS-26b] ゲームを題材とした高度コミュニケーション(2/2)

Fri. Jun 17, 2022 2:00 PM - 3:40 PM Room I (Room I)

オーガナイザ:棟方 渚(京都産業大学)[現地]、伊藤 毅志(電気通信大学)、大澤 博隆(筑波大学)、片上 大輔(東京工芸大学)、松原 仁(東京大学)

3:00 PM - 3:20 PM

[4I3-OS-26b-03] Persuasion and effects to human players by the AI-based werewolf game player agent

Takahisa Zaitsu1, 〇Daisuke Katagami1 (1. Tokyo Polytech University)

Keywords:AIwolf, Persuasion

The purpose of this study is to examine the types of persuasion methods and persuasion effects of the AI-based werewolf game player agent on human players. Based on the logs of five person werewolf games between human players, we categorized the persuasion methods into three types: 1. logical persuasion, 2. emotional persuasion, and 3. persuasion using meta-information. We analyzed the effect of the AIwolf agent implementing the three persuasion methods on leading the human players to change their behavior by persuading them to vote for the party that the human players had initially selected.

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