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[2D4-GS-2-02] Using Search Results in Self-play Deep Reinforcement Learning
Keywords:Reinforcement Learning, Deep Learning, Self-play
We propose a new method for training data generation in self-play deep reinforcement learning, which are widely used in Game-AI like AlphaGoZero, AlphaZero, and so on. Generally, such self-play learning has not utilized most of search results that are generated in self-play. Currently, few researches try to make use of them. The proposed method converts the search result to training data by estimating final win/lose rewards and policy for it. The experimental investigation with various hyperparameters for the training suggests that the proposed method will help learning the policy effectively and stabilize the training.
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