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[3E5-GS-2-04] Comparative Study of Curiosity Learning Methods in Reinforcement Learning for Rogue-like Games
Keywords:Reinforcement Learning, Rogue-like Games, Game AI
In recent years, there have been numerous attempts to optimize an agent's behavior in complex environments such as video games using deep reinforcement learning. However, a common problem in reinforcement learning is that learning becomes difficult when rewards are sparsely given by the environment. To address this issue, a method called curiosity-based learning, which uses intrinsic rewards based on the novelty of observed states in addition to extrinsic rewards, has been proposed. In this paper, we focus on a rogue-like game that has the characteristics of sparse rewards and random environment generation. We will compare the efficiency of Q-learning and Deep Q-Networks(DQN), and with using curiosity-based methods. We evaluate the performance of each method by exploring randomly generated dungeons using the trained models. Then conduct a discussion on the results.
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