JSAI2023

Presentation information

General Session

General Session » GS-2 Machine learning

[3E5-GS-2] Machine learning

Thu. Jun 8, 2023 3:30 PM - 4:50 PM Room E (A2)

座長:金森 憲太朗(富士通) [現地]

4:30 PM - 4:50 PM

[3E5-GS-2-04] Comparative Study of Curiosity Learning Methods in Reinforcement Learning for Rogue-like Games

〇Shintaro Arai1, Youchiro Miyake1 (1. Graduate School of Artificial Intelligence and Science, RIKKYO UNIVERSITY)

Keywords:Reinforcement Learning, Rogue-like Games, Game AI

In recent years, there have been numerous attempts to optimize an agent's behavior in complex environments such as video games using deep reinforcement learning. However, a common problem in reinforcement learning is that learning becomes difficult when rewards are sparsely given by the environment. To address this issue, a method called curiosity-based learning, which uses intrinsic rewards based on the novelty of observed states in addition to extrinsic rewards, has been proposed. In this paper, we focus on a rogue-like game that has the characteristics of sparse rewards and random environment generation. We will compare the efficiency of Q-learning and Deep Q-Networks(DQN), and with using curiosity-based methods. We evaluate the performance of each method by exploring randomly generated dungeons using the trained models. Then conduct a discussion on the results.

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