17:00 〜 17:20
[3DSA3/3D3-1] Depth Range Control in Visually Equivallent Light Field 3D (VELF3D) Display
autostereoscopic 3D display, light field, linear blending, depth range
Light field displays have limited display depth range, which is a serious issue in supporting live action content. Though generating depth maps and re-rendering is a solution, it incurs huge computational cost. In this paper, we achieve depth range compression simply by calculating the weighted average of multi-camera images.