International Display Workshops General Incorporated Association

14:50 〜 15:10

[VHF2-1 (Invited)] Using Galvanic Vestibular Stimulation (GVS) to Enhance User Experiences in HMD-Based Virtual Reality

*Juno Kim1、Peter Wagner1、Rahm Ranjan1、Yuyang Cai1、Xiaona Ping1、Shinichi Iwasaki2、Stephen Palmisano3 (1.University of New South Wales (Australia)、2.Nagoya City University (Japan)、3.University of Wollongong (Australia))

sensory conflict, self-motion perception, presence, cybersickness, galvanic vestibular stimulation (GVS)

https://doi.org/10.36463/idw.2022.0649

Research shows that visual-vestibular interactions can have profound effects on experiences of self-motion, presence and cybersickness in virtual reality (VR) using head mounted displays (HMDs). We review some of this literature and provide new insights into how Galvanic Vestibular Stimulation (GVS) could help to improve user experiences in HMD VR.