14:50 〜 15:10
[VHF2-1 (Invited)] Using Galvanic Vestibular Stimulation (GVS) to Enhance User Experiences in HMD-Based Virtual Reality
sensory conflict, self-motion perception, presence, cybersickness, galvanic vestibular stimulation (GVS)
Research shows that visual-vestibular interactions can have profound effects on experiences of self-motion, presence and cybersickness in virtual reality (VR) using head mounted displays (HMDs). We review some of this literature and provide new insights into how Galvanic Vestibular Stimulation (GVS) could help to improve user experiences in HMD VR.