[3DSAp1-15L] Development of Virtual-Reality-Based Electromagnetism-Teaching Materials Incorporating Gamification
Virtual Reality, Electromagnetism, Gamification, Educational Technology
This study presents the enhancement of learning outcomes by developing high school physics electromagnetic materials using virtual reality (VR) incorporated with gamification elements. Specifically, we conducted electromagnetic-induction experiments and developed materials that integrate gaming components such as sensory representations and scoreboards.