International Display Workshops General Incorporated Association

[3DSAp1-15L] Development of Virtual-Reality-Based Electromagnetism-Teaching Materials Incorporating Gamification

*Shunya Nakatani1, Tomoyoshi Shimobaba1, Tomoyoshi Ito1, Atsushi Shiraki1 (1. Chiba University (Japan))

Virtual Reality, Electromagnetism, Gamification, Educational Technology

https://doi.org/10.36463/idw.2023.1347

This study presents the enhancement of learning outcomes by developing high school physics electromagnetic materials using virtual reality (VR) incorporated with gamification elements. Specifically, we conducted electromagnetic-induction experiments and developed materials that integrate gaming components such as sensory representations and scoreboards.