Japan Geoscience Union Meeting 2021

Presentation information

[J] Oral

M (Multidisciplinary and Interdisciplinary) » M-GI General Geosciences, Information Geosciences & Simulations

[M-GI35] Computational sciences on the universe, galaxies, stars, planets, and their environments

Fri. Jun 4, 2021 10:45 AM - 12:15 PM Ch.18 (Zoom Room 18)

convener:Yoshi-Yuki Hayashi(Department of Planetology/CPS, Graduate School of Science, Kobe University), Junichiro Makino(Kobe University), Kanya Kusano(Institute for Space-Earth Environmental Research, Nagoya University), Shigeru Ida(Earth-Life Science Institute, Tokyo Institute of Technology), Chairperson:Yoshi-Yuki Hayashi(Department of Planetology/CPS, Graduate School of Science, Kobe University), Kanya Kusano(Institute for Space-Earth Environmental Research, Nagoya University), Junichiro Makino(Kobe University), Eiichiro Kokubo(Division of Science, National Astronomical Observatory of Japan), Takayuki Saitoh(Kobe university)

11:45 AM - 12:00 PM

[MGI35-11] Development of N-body Simulation Code for Planetary System Formation: GPLUM

*Yota Ishigaki1,2, Eiichiro Kokubo3, Junichiro Makino4, Masaki Fujimoto2 (1.University of Tokyo, 2.Institute of Space and Astronautical Science, Japan Aerospace Exploration Agency, 3.National Astronomical Observatory of Japan, 4.Kobe University)

Keywords:planet formation, N-body simulation

In general, the planetary system is thought to be formed from protoplanetary disks surrounding the central star. In particular, it is accepted that terrestrial planets and the cores of gas giant planets are formed by accretion of km size objects (planetesimals) in the protoplanetary disk. The accretion process of the planets has been mainly discussed using the gravitational multi-body simulations (N-body simulations) of planetesimal systems.

We have developed a new N-body simulation code with particle-particle particle-tree (P3T) scheme for planetary system formation, GPLUM. The code GPLUM uses a fourth-order Hermite scheme to calculate gravitational interactions between particles within a cut-off radius and a Barnes-Hut tree scheme for gravitational interactions from particles beyond. The conventional simulation codes with P3T scheme has the bottleneck that the calculation speed decreases when the mass ratio among the particles becomes large. We have solved it by implementing an algorithm which determines the cut-off radius based on mass and velocity dispersion of particles individually for each particle. The performance of GPLUM is significantly improved for the simulations of particle systems with mass distribution. We have tested the calculation performance of GPLUM for large-scale calculation using the supercomputer Fugaku.

By improving the performance of the N-body simulation code, we made it possible to carry out numerous global simulation with various parameters. By using GPLUM, we will perform N-body simulations with wide range and high resolution and investigate various parameters by perform parameter studies with N-body simulations.
We will report results of the performance evaluation of GPLUM in Fugaku and the large-scale sumulations of planetary accumulation.