JSAI2019

Presentation information

Organized Session

Organized Session » [OS] OS-14

[3F3-OS-14a] 人狼知能と不完全情報ゲーム(1)

Thu. Jun 6, 2019 1:50 PM - 3:30 PM Room F (302B Medium meeting room)

稲葉 通将(広島市立大学)、片上 大輔(東京工芸大学)、狩野 芳伸(静岡大学)、大槻 恭士(山形大学)

2:10 PM - 2:30 PM

[3F3-OS-14a-02] “Goodness” analysis of a Werewolf Game’s player based on a biological signal

〇Hirotaka Yamamoto1, Nagisa Munekata1 (1. Kyoto Sangyo University)

Keywords:Werewolf Game, Biological Signal

We attempted to analyse "goodness" of a game player by measuring a biological signal of each player during a five-player werewolf game. First, we focused on some periods as important game events since we observed simultaneous increase of electro dermal activities of multi players at these periods. Second, we compared electro dermal activities between high winning players and others at the important events. As a result, an unique tendency was confirmed in only electro dermal activities of the good players. This result would be expected to contribute toward designing of strategy in Werewolf AI.