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[1N3-IS-5b-02] A Prototyping System that Supplements a Kabuki-dance Simulation System with the Background Stories: “Kyōganoko Musume Dōjōji” and the Legend of Dōjōji
Keywords:Narrative Generation, Kabuki's stage performance structure, Kyōganoko Musume Dōjōji, the Legend of Dōjōji
As a kabuki’s narrative generation study, we have analyzed a stage structure of Kyōganoko Musume Dōjōji, and developed its simulation system. Although Kyōganoko is based on the Dōjōji legend, it fragmentarily uses the story of the legend. Our objective is to present a system that supplements Kyōganoko using the legend’s background story for extending its simulation system and pursuing the overlapping of narratives.
Kyōganoko has 11 scenes. In the first, a woman, Hanako, visits Dōjōji and performs a dance. Through the next scenes, her mind changes one after another, such as a ghost and a pure and loving girls. In the final scene, she transforms to a big snake to climb the bell.
In the legend of Dōjōji, Kiyohime falls in love with Anchin, But Anchin tells a lie to betray her. Kiyohime transforms to a big snake and burns him to death in the bell in Dōjōji.
These two works have a common story’s framework. The legend has a detailed development of a story. In contrast, Kyōganoko is symbolic and abstract, and has not a clear story. We propose a system that overlaps these two works on the basis of the Kyōganoko simulation system, focusing on the change of various Hanako’s mind states and two different personalities: positive and negative. We develop a mechanism using CG that can move to a detailed story representation based on the legend from each specific point of Kyōganoko according to the heroine’s minds and personalities.
Kyōganoko has 11 scenes. In the first, a woman, Hanako, visits Dōjōji and performs a dance. Through the next scenes, her mind changes one after another, such as a ghost and a pure and loving girls. In the final scene, she transforms to a big snake to climb the bell.
In the legend of Dōjōji, Kiyohime falls in love with Anchin, But Anchin tells a lie to betray her. Kiyohime transforms to a big snake and burns him to death in the bell in Dōjōji.
These two works have a common story’s framework. The legend has a detailed development of a story. In contrast, Kyōganoko is symbolic and abstract, and has not a clear story. We propose a system that overlaps these two works on the basis of the Kyōganoko simulation system, focusing on the change of various Hanako’s mind states and two different personalities: positive and negative. We develop a mechanism using CG that can move to a detailed story representation based on the legend from each specific point of Kyōganoko according to the heroine’s minds and personalities.
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