JSAI2021

Presentation information

Organized Session

Organized Session » OS-12

[3D1-OS-12a] 創作者と人工知能が創る創作の未来(1/3)

Thu. Jun 10, 2021 9:00 AM - 10:20 AM Room D (OS room 2)

座長:上野 未貴(大阪工業大学)

9:20 AM - 9:40 AM

[3D1-OS-12a-02] Construction of a game system that automatically generates integrated quest scenarios, sound effects, and characters which focus on immersiveness

〇Arisa Oba1, Shoki Ota1, Taichi Amano1, Seiya Yamamoto1, Takehiro Motomitsu1, Riku Takahashi1, Shuichi Nishiya1, Atsuya Kitase1, Shingo Saito1, Hiroki Murai1, Mitsuki Aoyama1, Towa Ogino1, Hiroto Morimoto1, Daichi Obara1, Takaki Fukumoto1, Hajime Murai1, Kazushi Mukaiyama1, Emiko Tayanagi 1, Keiji Hirata 1, Kaoru Sumi1 (1. Future University Hakodate)

Keywords:Automatic Generation, Story, Music, Image, Game

There have been challenges that automatically generate creative elements such as game quests and dungeons, but automatic
generation for game has not been focused on important immersiveness. In this study, the goal isn't only to automatically
generate games using artificial intelligence, but also automatically generate games that appeal to user's sensibilities. A system
that integrated automatic scenario generation, BGM selection, facial image generation, and conversion of sentence end for
action role-playing game was developed. In the scenario generation, quest scenario was automatically generated based on the
results of moving scene analysis for existing works. Next, BGM selection was realized based on emotional state of scene.
Furthermore, in order to realize naturalness of character, it was possible to generate facial images according to the attributes
and automatically conversion of sentence end. A system was constructed by integrating these elements in action role-playing
game format which user can flexibly act.

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