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[3D1-OS-12a-02] Construction of a game system that automatically generates integrated quest scenarios, sound effects, and characters which focus on immersiveness
Keywords:Automatic Generation, Story, Music, Image, Game
There have been challenges that automatically generate creative elements such as game quests and dungeons, but automatic
generation for game has not been focused on important immersiveness. In this study, the goal isn't only to automatically
generate games using artificial intelligence, but also automatically generate games that appeal to user's sensibilities. A system
that integrated automatic scenario generation, BGM selection, facial image generation, and conversion of sentence end for
action role-playing game was developed. In the scenario generation, quest scenario was automatically generated based on the
results of moving scene analysis for existing works. Next, BGM selection was realized based on emotional state of scene.
Furthermore, in order to realize naturalness of character, it was possible to generate facial images according to the attributes
and automatically conversion of sentence end. A system was constructed by integrating these elements in action role-playing
game format which user can flexibly act.
generation for game has not been focused on important immersiveness. In this study, the goal isn't only to automatically
generate games using artificial intelligence, but also automatically generate games that appeal to user's sensibilities. A system
that integrated automatic scenario generation, BGM selection, facial image generation, and conversion of sentence end for
action role-playing game was developed. In the scenario generation, quest scenario was automatically generated based on the
results of moving scene analysis for existing works. Next, BGM selection was realized based on emotional state of scene.
Furthermore, in order to realize naturalness of character, it was possible to generate facial images according to the attributes
and automatically conversion of sentence end. A system was constructed by integrating these elements in action role-playing
game format which user can flexibly act.
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