JSAI2024

Presentation information

Organized Session

Organized Session » OS-31

[1I5-OS-31b] OS-31

Tue. May 28, 2024 5:00 PM - 6:40 PM Room I (Room 41)

オーガナイザ:三宅 陽一郎(株式会社スクウェア・エニックス)、森川 幸人(モリカトロン株式会社)

5:20 PM - 5:40 PM

[1I5-OS-31b-02] Practical Applications of Reinforcement Learning in Digital Games

〇Sora Satake1, Soichiro Hattori1, Kosuke Iwakura1 (1. Konami Digital Entertainment Co., Ltd.)

Keywords:Digital Game, AI

To explore the social applications of reinforcement learning, research and development of AI capable of playing games that simulate the complexity of the real world is beneficial. However, opportunities to learn from such complex games are rare. We have developed an AI learning interface for a widely played video game that possesses a considerable complexity. To demonstrate the feasibility of reinforcement learning through this interface, we have developed AI which can play the game with reinforcement learning, and the result indicate that the AI can handle the game's complexity. Furthermore, this effort showed the potential to bridge AI and the general public.

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