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[1I5-OS-31b-05] Game Agent Driven by Free-Form Text Command
Using LLM-based Code Generation and Behavior Branch
Keywords:Game AI, Large Language Model, Code Generation, Knowledge Expression, Character AI
Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper proposes a pioneering text command control system for a game agent that can understand natural language commands expressed in free-form. The proposed system uses a large language model (LLM) for code generation to interpret and transform natural language commands into behavior branch, a proposed knowledge expression based on behavior trees, which facilitates execution by the game agent. This study conducted empirical validation within a game environment that simulates a Pokémon game and involved multiple participants. The results confirmed the system's ability to understand and carry out natural language commands, representing a noteworthy in the realm of real-time language interactive game agents.
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