JSAI2024

Presentation information

Organized Session

Organized Session » OS-31

[1I5-OS-31b] OS-31

Tue. May 28, 2024 5:00 PM - 6:40 PM Room I (Room 41)

オーガナイザ:三宅 陽一郎(株式会社スクウェア・エニックス)、森川 幸人(モリカトロン株式会社)

6:20 PM - 6:40 PM

[1I5-OS-31b-05] Game Agent Driven by Free-Form Text Command

Using LLM-based Code Generation and Behavior Branch

〇Ray Ito1, Junichiro Takahashi1 (1. Univ. of Tokyo )

Keywords:Game AI, Large Language Model, Code Generation, Knowledge Expression, Character AI

Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper proposes a pioneering text command control system for a game agent that can understand natural language commands expressed in free-form. The proposed system uses a large language model (LLM) for code generation to interpret and transform natural language commands into behavior branch, a proposed knowledge expression based on behavior trees, which facilitates execution by the game agent. This study conducted empirical validation within a game environment that simulates a Pokémon game and involved multiple participants. The results confirmed the system's ability to understand and carry out natural language commands, representing a noteworthy in the realm of real-time language interactive game agents.

Authentication for paper PDF access

A password is required to view paper PDFs. If you are a registered participant, please log on the site from Participant Log In.
You could view the PDF with entering the PDF viewing password bellow.

Password